
Default settings for tile_width and tile_height depend on the user interface usually both default to either 16 or 1/40th the width of the tile map (1/40th is correct for the default tileset and most third party tilesets, but Geoduck will need to have at least tile_height set). The option tile_file sets the path to the tileset tile_width and tile_height set the width and height in pixels of each tile.
Nethack tileset eviant art update#
Tek909s update of a lost set once found on deviant art ( 3.6.6) A detailed pixel-art tile set which has been edited and expanded for NetHack.DawnHack Tiles (or 16x16 or 32x32 for NetHack 3.6.0).

Available in 16x24 Color for phones, 32x48 Color for computers, or 16x24 B&W for B&W E-ink devices or 16x24 color for Color E-ink devices.
Nethack tileset eviant art windows#
If a tileset is in PNG format and you are running the Windows port, it must be converted to BMP. Unfortunately these once-popular tilesets are no longer available at the official web site. It features large, realistic images of map features. This program can convert the file, if it is in BMP format, and make it mostly usable with 3.6.0 it can also aid the author in updating his/her tileset. The Absurd NetHack Tileset is a tileset for NetHack created by John Shaw. >3501391 You can use icon creators to pixelate most pictures of objects, but they don't work well with terrain images.Īnonymous Sat Sep 17 13:10:06 2016 No.3503459Īnonymous Sat Sep 17 13:35:27 2016 No.At this writing (), most third party tilesets are not updated to NetHack 3.6.0. >3501371 >I can usually pixelate characters and objects just fine (even big ones like trees or buildings) Pic or never happenedĪnonymous Sat Sep 17 00:13:44 2016 No.3502284 >3499731 I'm usually not a fan of using tiles for NH but those look pretty nice.Īnonymous Fri Sep 16 15:14:46 2016 No.3501391

Speaking of which, does anyone have any tips for drawing topdown tiles? I can usually pixelate characters and objects just fine (even big ones like trees or buildings), but I can't seem to have any luck with terrain tiles.Īnonymous Fri Sep 16 15:13:49 2016 No.3501389 I would suggest looking at a ton of world maps from the games you mentioned and seeing what you like about them.Īnonymous Thu Sep 15 21:02:08 2016 No.3499752 >3499727 I think what you mean is "How do I turn pile of tiles (pictured) into an interesting map?" I don't know. I like the Dawnhack re imagining of the original 16x tileset. >3499727 Nethack (and other roguelikes) has some.interesting tilesets, but the environment and effects were nice. I mean actually designing interesting maps with those resources. What are some resources for designing tile-based maps, like those in Legend of Zelda, the original Pokemon games and Earthbound? I'm not talking about drawing and implementing tilesets.
